The Psychology of Gaming Obsession in Children
Most often, excessive gaming in children is caused by an obsession and is not really about the game. Most parents are concerned about the children’s obsessive nature. However, it is said, according to the research, gaming on its own does not cause disorders like an addiction in children, but a comprehensive answer regarding how harmful video games are should be considered.
Generally, if an addiction causes no serious harm or impairment to daily function, it is known as overindulgence and not addiction. An addiction involves a lack of control despite adverse consequences. If the child can put away a game to join the family or has an interest in sports or socializing with friends, it is not an addiction.
1. When do you know they have a problem?
Overindulgence could lead to obsession in gaming when children play continually at the expense of avoiding activities like studying or helping around the house. Extreme playing, like over three hours per day, can be correlated with less well being. The reasons behind gaming being so addictive in children and why it is the preferred past time of many millions of kids can be answered by the way games address basic psychological needs.
According to research, people need aspects to be fulfilled to flourish:
- Competence
Looking for the need for mastery, progression, achievement, and growth - Autonomy
Seeking the need for volition and freedom of control over our choice - Relatedness
Striving for the need to feel like we matter to others and that others matter to us
Sadly, considering the state of modern childhood, most children do not get enough of these three essential elements. For many children who are unable to figure out the system of schooling, it can be restrictive. Sometimes, many children cannot relate to what happens in school and find it irrelevant. Gaming gives them the freedom to do what they want and helps them beat boredom. Spending time gaming gives them some time to themselves and achieve competence.
2. Games give a sense of satisfaction
When they practice, they work toward winning. They have the autonomy to be in charge of a game do what they want and experiment with creative strategies to solve problems. It is also considered as a social outlet where players feel relatedness. Games satisfy psychological needs that other areas of life do not satiate. A well-designed game attempts to satisfy these needs. Unfortunately, it cannot give a deep satisfaction that real life and real human connection can provide. No game can give children who love gaming the feeling of competence that comes from accomplishing a difficult task or learning some new skill on their own accord.
A sense of relatedness safety and warmth can come only from an adult who loves a child and no game can give the kid a sense of relatedness. While gaming, children accept and understand that their parents are supportive and not an obstacle to their needs being met, the adversarial relationship changes and the obsessive need for gaming in children is reduced.